After watching the development and growth of State of Decay for at least two years, it’s always a wonderful feeling to see the game release to record-breaking sales and enormous applause as it did in June. With the unique position I had of seeing the game prior to completion and then diving in head-first as it graced my console, a strange realization was made. The game, despite its flaws and shortcomings, gives players something that rarely is presented in our gaming world today: a sense of fear. The foreboding feeling that once you make a mistake, it might end up being your last. And it’s this exact feeling that struck a nerve I wasn’t expecting, igniting memories of the day when arcades were booming and mistakes lead to the loss of digital-life and your quarter. You may think that it’s a stretch to compare a zombie-survival, third-person, with RPG elements to the simpler games in the stand-up cabinets. Comparing the gameplay certainly is, but the overall sense of dread is what triggers the fear.