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Josh Smith, AKA "Sm1tty Sm1t" is a Gaming/Tech Writer, podcast host, father, husband and heir to the Kardashian fortune. You can follow him on Twitter @Sm1ttySm1t or check out his podcast at PressAtoListen.com

Have the new Xbox specs been leaked?

Multiple websites are releasing what is reportedly the leaks specs of the Next Xbox 360, code named Durango. Already in the longest console-cycle in the history of gaming, many are expecting an announcement from Microsoft in the coming months to outline their next system. With seven years passed since the Xbox 360 released gamers are eager to see what type of power the console brings and what differences we will see.

 

Below is a rundown of the current Xbox 360:

Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance 9.6 billion dot product operations per second
Custom ATI Graphics Processor 10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance 500 million triangles per second
Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA
Shader Performance 48 billion shader operations per second
Memory 512 MB of 700 MHz GDDR3 RAM
Unified memory architecture
Memory Bandwidth 22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Overall System Floating-Point Performance 1 teraflop
Storage Detachable and upgradeable 20-GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
I/O Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots
Optimized for Online Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera–ready
Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras, and Windows XP-based PCs
Ability to rip music to the Xbox 360 Hard Drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support All games supported at 16:9, 720p, 1080i and 1080p, with anti-aliasing
Standard-definition and high-definition video output supported
Audio Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels
Physical Specs Height: 83 mm
Width: 309 mm
Depth: 258 mm
Weight: 7.7 lbs.
System Orientation Stands vertically or horizontally
Customizable Faceplates Interchangeable to personalize the console

 

Compare that to the leaked information made available today at VGLeaks.com:

Central Processing Unit:
x64 Architecture
Eight CPU cores running at 1.6GHz
Each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
Each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
each core has one fully independent hardware thread with no shared execution resources
each hardware thread can issue two instructions per clock
Graphics Core:
custom D3D11.1 class 800-MHz graphics processor
12 shader cores providing a total of 768 threads
Each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
At peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
High-fidelity Natural User Interface (NUI) sensor is always present
Storage and Memory:
8GB of DDR3 RAM (68GB/s bandwidth)
32MB of fast embedded SRAM (ESRAM) (102GB/s)
From the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170GB/sec.
Hard drive is always present
50GB 6x Blu-ray drive
Networking:
Gigabit Ethernet
WiFi and WiFi Direct
Hardware Accelerators:
Move engines
Image, video, and audio codecs
Kinect multichannel echo cancellation (MEC) hardware
Cryptography engines for encryption and decryption, and hashing

It’s worth noting that key changes have been made. The Kinect will no longer have the option of running on a USB drive, instead having a dedicated proprietary port that should remove the issues some users have had. The suggested Kinect changes that have been reported would suggest a better piece of hardware and probably more power consumption. The most notable change is of course, the CPU and GPU. Games will be hard-pressed to start looking better in the next generation. Instead, players can expect to see better AI, more characters on-screen at once, and faster character scripting.

Will this next generation finally give developers the tools to create living, breathing worlds that adapt to players? If this leaked information proves true, then probably.

Our next Xbox?

Our next Xbox?

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