Multiple websites are releasing what is reportedly the leaks specs of the Next Xbox 360, code named Durango. Already in the longest console-cycle in the history of gaming, many are expecting an announcement from Microsoft in the coming months to outline their next system. With seven years passed since the Xbox 360 released gamers are eager to see what type of power the console brings and what differences we will see.
Below is a rundown of the current Xbox 360:
| Custom IBM PowerPC-based CPU | Three symmetrical cores running at 3.2 GHz each |
| Two hardware threads per core; six hardware threads total | |
| VMX-128 vector unit per core; three total | |
| 128 VMX-128 registers per hardware thread | |
| 1 MB L2 cache | |
| CPU Game Math Performance | 9.6 billion dot product operations per second |
| Custom ATI Graphics Processor | 10 MB of embedded DRAM |
| 48-way parallel floating-point dynamically scheduled shader pipelines | |
| Unified shader architecture | |
| Polygon Performance | 500 million triangles per second |
| Pixel Fill Rate | 16 gigasamples per second fill rate using 4x MSAA |
| Shader Performance | 48 billion shader operations per second |
| Memory | 512 MB of 700 MHz GDDR3 RAM |
| Unified memory architecture | |
| Memory Bandwidth | 22.4 GB/s memory interface bus bandwidth |
| 256 GB/s memory bandwidth to EDRAM | |
| 21.6 GB/s front-side bus | |
| Overall System Floating-Point Performance | 1 teraflop |
| Storage | Detachable and upgradeable 20-GB hard drive |
| 12x dual-layer DVD-ROM | |
| Memory Unit support starting at 64 MB | |
| I/O | Support for up to four wireless game controllers |
| Three USB 2.0 ports | |
| Two memory unit slots | |
| Optimized for Online | Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music |
| Built-in Ethernet port | |
| Wi-Fi ready: 802.11a, 802.11b, and 802.11g | |
| Video camera–ready | |
| Digital Media Support | Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD |
| Ability to stream media from portable music devices, digital cameras, and Windows XP-based PCs | |
| Ability to rip music to the Xbox 360 Hard Drive | |
| Custom playlists in every game | |
| Built-in Media Center Extender for Windows XP Media Center Edition 2005 | |
| Interactive, full-screen 3-D visualizers | |
| High-Definition Game Support | All games supported at 16:9, 720p, 1080i and 1080p, with anti-aliasing |
| Standard-definition and high-definition video output supported | |
| Audio | Multi-channel surround sound output |
| Supports 48KHz 16-bit audio | |
| 320 independent decompression channels | |
| 32-bit audio processing | |
| Over 256 audio channels | |
| Physical Specs | Height: 83 mm |
| Width: 309 mm | |
| Depth: 258 mm | |
| Weight: 7.7 lbs. | |
| System Orientation | Stands vertically or horizontally |
| Customizable Faceplates | Interchangeable to personalize the console |
Compare that to the leaked information made available today at VGLeaks.com:
| Central Processing Unit: |
| x64 Architecture |
| Eight CPU cores running at 1.6GHz |
| Each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache |
| Each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache |
| each core has one fully independent hardware thread with no shared execution resources |
| each hardware thread can issue two instructions per clock |
| Graphics Core: |
| custom D3D11.1 class 800-MHz graphics processor |
| 12 shader cores providing a total of 768 threads |
| Each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle |
| At peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second |
| High-fidelity Natural User Interface (NUI) sensor is always present |
| Storage and Memory: |
| 8GB of DDR3 RAM (68GB/s bandwidth) |
| 32MB of fast embedded SRAM (ESRAM) (102GB/s) |
| From the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170GB/sec. |
| Hard drive is always present |
| 50GB 6x Blu-ray drive |
| Networking: |
| Gigabit Ethernet |
| WiFi and WiFi Direct |
| Hardware Accelerators: |
| Move engines |
| Image, video, and audio codecs |
| Kinect multichannel echo cancellation (MEC) hardware |
| Cryptography engines for encryption and decryption, and hashing |
It’s worth noting that key changes have been made. The Kinect will no longer have the option of running on a USB drive, instead having a dedicated proprietary port that should remove the issues some users have had. The suggested Kinect changes that have been reported would suggest a better piece of hardware and probably more power consumption. The most notable change is of course, the CPU and GPU. Games will be hard-pressed to start looking better in the next generation. Instead, players can expect to see better AI, more characters on-screen at once, and faster character scripting.
Will this next generation finally give developers the tools to create living, breathing worlds that adapt to players? If this leaked information proves true, then probably.