Back in 2002 I was introduced to a sport that would forever change the way I feel about frisbee golf. Instead of a game played barefoot by the hippies on campus, I found that there were ways to make it feel dangerous. Namely: introduce random violence. Southend Interactive and Ubisoft teamed up and did just that. The result was “Deathrow,” a mash-up of multiple sports with just enough story and levels of depth to make players crave more.